Quality of Life Change


hello everyone quick small little quality of life change, just wanted to let everyone know i updated the version again but with a small change. the dev room is completely changed so i could hide a useful little statue in it. this statue can be used to unlock all the animations in the game currently. also by doing this i fixed a small little oversight where new save files wouldn't have all the bestiary flags in the list. gameplay wise this wouldn't effect anything as the flags are added in the game over screen even if they aren't  in the player data, but it does lead to misleading bestiary percentages. that being said, i used some of the code to make this statue to verify and correct the issue in all save files when loading them from the title screen.  this new set up also makes it super easy for this to not be a issue in the future as the check can dynamically add the non set flag to new save files. hope you enjoy, for those of you who where having trouble getting 100%

Files

Phantom's Curse Dist(snapshot).zip 179 MB
55 days ago
Phantoms-Curse-main (10).zip Play in browser
55 days ago

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Comments

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where is the dev room?

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one entrance is at the beginning of the game. cave under the player shed. the other entrance is near the end of the game, next to my npc, the purple bat maid.

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Would be cool if there was a curse that was playable after being transformed, like even if it was just for an extended bad ending, being able to vibe as a cursed,and partake in whatever activities they enjoy, then you could enter a door to leave and go back to your last save. I'm aware that'd probably be a lot of work, and i was just thinking it'd be for probably just one of two game overs or something. or if there are bosses you can face, the playable curses are for them.