V0.27 is out!
I'm Back! finally found a balance with my current semester of college, this are both winding up and winding down for me. which is good, because now that i have found that balance i have also found time to continue working on phantoms curse <3 i quite a few thing for you today so lets get right into it!
1) Two New Levels
the slime caves are here, and implemented with two new slime variations, and a new hazard. I'm particularly proud of the larger slime variant this update, as there is quite challenging, at least when compared to my previous enemy's. animations where also a blast to make.
2) earlier level improvements
remade some tilesets, to have new animated tiles in these levels. new waterfalls and animated grass blowing in the wind to make the worlds a little more alive.
3) tweaked and improved old slime animations
went back to give all the old slime animations the fun new transparency that the newer slimes have. took me a few days to do but well worth it.
4) plans for the future, ill continue to work when i have time, but look forward to a new enemy, once i get all of its animations done, as well as some other level improvements for now. I'm thinking of splitting up the sunflower field into two different levels to improve performance so that is likely to come out with the next enemy. as always thank you all for you support, and enjoy the new update.
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Phantom's Curse
Status | In development |
Author | Lunalyst |
Genre | Adventure |
Tags | 2D, Adult, Erotic, Fantasy, Indie, Pixel Art, Singleplayer, transformation, vore |
More posts
- small update31 days ago
- small update.33 days ago
- turned off dev hitboxes35 days ago
- small fix35 days ago
- Update v0.2836 days ago
- bug fixes42 days ago
- bug fix and improvement.44 days ago
- Mobile version working!(mostly)47 days ago
- bug fixes49 days ago
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